A large prototype robot has killed its test pilot and roams through a proving ground, controlled by its AI.
Another robot, controlled by a cocky human pilot, is sent into the proving ground to destroy the prototype. The resulting battle causes a lot of damage to both the robots and surrounding scenery, but eventually the prototype is victorious.
Frustrated by the rising costs of this battle, the corporation which manufactured the robots decides to destroy them.
I always want to make fun, energetic animations that are as enjoyable to watch as they are to create. For years I have also enjoyed the mecha genre, so I decided to create a thesis film about giant robots. This led to some interesting character designs and visual storytelling, with a lot of explosions and robots falling over.
In 2019 I traveled to The Tohoku Region in Japan. The buildings and terrain there provided a lot of inspiration for Proving Ground.
I used to create 2D animations as a hobby. But since starting university, I worked increasingly in 3D. After graduation, I’m hoping to work for the games industry, continuously making cool animations.